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3DS MAX 8 REVEALED PLUS
The Preview Animation feature has received some attention too, with a promise of 1.5-3 times faster creation on local drives plus several changes to the default settings and interface. The FPS display has also been adjusted for greater accuracy and Unwrap UVW Flatten mapping considerably faster when working with many UV islands. Viewport interaction should also now be quicker with using large number of grouped objects.Ī couple of other tweaks to performance include 10x faster execution of the SetNormals MaxScript function and a more responsive Autobackup when interrupted by pressing escape. Max 2020 promises new performance improvements by adding validity intervals, a new internal feature that “prevents 3ds Max from evaluating curves and geometry that have not changed, thus improving playback speeds”.
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Many new OSL maps are added, including ColorSpace, Falloff, Halftone, UVW MatCap, Normal, Random Index by Number/Color, Simple Gradient, Simple Tiles, Tri-tone, Threads, Toon Width, Waveform, Weave, and Colorkey (for blue/green screen effects). Max’s OSL implementation continues to improve in this release with more accurate representation of OSL maps in the viewports. Finally Chamfer Depth can now use negative values to create an inverted curve effect. A new inset option allows the user to add edge rings procedurally for those occasions when smoothing groups are undesirable. The existing Fixed Weight Chamfer mode has been retained and a new Weighted Chamfer mode is added that allows the user to control the size of a chamfer on a per edge basis using its crease properties. The headline feature would appear to be improvements to the Chamfer modifier, which now boasts an overhauled UI plus several new modes. Updated: Since this article was published, Autodesk has released its 3DS Max 2020 features video on YouTube.Īhead of the public announcement, Autodesk has updated its help documentation revealing some of what’s new in 3DS Max 2020.